![]() ![]() The fun twist will be that we'll actually have a tournament at the end, where teams will run their Halma players head-to-head, with strict per-turn time limits, to see who has the smartest program. For the final project, each team will have to present their implementation as a programming deliverable, complete with write-up, just as usual. As you've noticed from the past programming tasks, there's a huge difference between talking about something theoretically in lecture and implementing a real piece of "smart" software based on the concept! And yet it's creating a clever piece of software that AI is all about.įor our final project this year, we will divide the class up into teams that will each create an implementation of a simple board game called Halma. It's time to have some fun! And, of course, to get some more hands-on experience with applied AI techniques. He is then declared the winner.(a.k.a., Implementing Adversarial Search) Overview: The game is over when a player has moved all of his pieces into his opponent's starting positions, at the opposite corner of the board. All pieces stay on the board throughout the game.ħ. Jumping over an opponent's piece does not capture it. Further jumps may optionally be made by this piece in the same turn, to whatever number the player pleases, while the piece is in a position to do so.Ħ. a piece may jump over a single adjacent piece of any colour, horizontally, vertically or diagonally, into the empty square beyond. a piece may be moved to an adjacent square, horizontally, vertically or diagonally A player takes his turn by moving one of his pieces in one of the following ways: Players decide, at random or by agreement, who takes the first turn. ![]() On a 15x15 board, the players have fifteen pieces each, set out in a similar manner.Ĥ. On an 8x8 board, the players have ten pieces each, set out in opposite corners as shown in the diagram.ģ. It can use either an 8x8 board of a 10x10 board, whichever is available.Ģ. Grasshopper is played on a draughts board by two players. As the game is neither a variant of checkers nor is it Chinese, this is a fine example of the irony of commercial marketing! In the United States this game became Chinese checkers. This had a star-shaped board, rather than the square board of halma, but the rules were largely unchanged. In 1892 another variant was published in Germany, called Stern-Halma. In 1948 a variant called grasshopper was published, allowing play with a standard draughts set. An 18th century gaming board marked out like a halma board suggests it may have earlier origins, but it was not until the 1880s that it was published and came to the attention of the wider world. The game of halma, whose name means "jump" in Greek, is an entertaining product of the Victorian era. ![]() History of Halma, Grasshopper and Chinese Checkers There are versions for both 8x8 and 10x10 draughts boards. The object of the game is to race your pieces to the opposite corner of the board, before your opponent can do the same, using jumps to speed up their progress.In 1948 a variant called Grasshopper was published, allowing play with a standard draughts set. ![]()
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